[PATCH vkd3d 1/2] vkd3d: Do not enable Vulkan-backed descriptor heaps if required update-after-bind features are missing.

Giovanni Mascellani gmascellani at codeweavers.com
Thu Mar 24 03:13:41 CDT 2022


Hi,

Il 24/03/22 02:16, Conor McCarthy ha scritto:
> It looks like storage buffers will work as a substitute, if
> descriptorBindingUniformBufferUpdateAfterBind is true for them (I have no hardware to check).

My NVIDIA Quadro P2000 does not seem to have it, unfortunately. 
Interestingly, all flags in VkPhysicalDeviceDescriptorIndexingFeatures 
from vulkaninfo are true, except for that one.

BTW, https://vulkan.gpuinfo.org/ is a good resource to know which 
features are advertised for each combination of hardware and driver, 
though it has so much data that sometimes it is a big daunting to get 
what you need.

Giovanni.



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