[PATCH vkd3d 2/6] vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.

Francisco Casas fcasas at codeweavers.com
Thu Mar 24 09:50:22 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


March 22, 2022 7:17 PM, "Zebediah Figura" <zfigura at codeweavers.com> wrote:

> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> Makefile.am | 1 -
> libs/vkd3d-shader/hlsl_codegen.c | 9 ++++++---
> libs/vkd3d-shader/hlsl_sm4.c | 9 ++++++++-
> 3 files changed, 14 insertions(+), 5 deletions(-)
> 
> diff --git a/Makefile.am b/Makefile.am
> index 64cfe5342..8845be374 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -352,7 +352,6 @@ XFAIL_TESTS = \
> tests/hlsl-vector-indexing-uniform.shader_test \
> tests/logic-operations.shader_test \
> tests/max.shader_test \
> - tests/nointerpolation.shader_test \
> tests/sampler-offset.shader_test \
> tests/trigonometry.shader_test
> endif
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index 98be3aebf..a6a574a70 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -34,7 +34,8 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru
> /* Use the synthetic name for the temp, rather than the uniform, so that we
> * can write the uniform name into the shader reflection data. */
> 
> - if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type, temp->loc, NULL, 0,
> &temp->reg_reservation)))
> + if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type,
> + temp->loc, NULL, temp->modifiers, &temp->reg_reservation)))
> return;
> list_add_before(&temp->scope_entry, &uniform->scope_entry);
> list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
> @@ -76,7 +77,8 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
> return;
> }
> new_semantic.index = semantic->index;
> - if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0,
> NULL)))
> + if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
> + type, var->loc, &new_semantic, var->modifiers, NULL)))
> {
> hlsl_release_string_buffer(ctx, name);
> vkd3d_free((void *)new_semantic.name);
> @@ -147,7 +149,8 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs,
> struct
> return;
> }
> new_semantic.index = semantic->index;
> - if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic,
> 0, NULL)))
> + if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
> + type, var->loc, &new_semantic, var->modifiers, NULL)))
> {
> vkd3d_free((void *)new_semantic.name);
> hlsl_release_string_buffer(ctx, name);
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index ed1f5519d..95ea299cf 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1203,7 +1203,14 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct
> vkd3d_bytecode_b
> }
> 
> if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
> - instr.opcode |= VKD3DSIM_LINEAR << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
> + {
> + enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
> +
> + if (var->modifiers & HLSL_STORAGE_NOINTERPOLATION)
> + mode = VKD3DSIM_CONSTANT;
> +
> + instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
> + }
> }
> else
> {
> -- 
> 2.35.1



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