[PATCH vkd3d 5/6] vkd3d-shader/hlsl: Fold constant not-equal expressions.

Francisco Casas fcasas at codeweavers.com
Thu Mar 24 16:09:24 CDT 2022


Oh, never mind, I forgot that hlsl_alloc() does a calloc() and initializes
the memory to 0.

I still think it may be safer to compare the .b-s separately.
If say, we reuse a hlsl_ir_constant value somewhere and change its type from
HLSL_TYPE_INT to HLSL_TYPE_BOOL.

Signed-off-by: Francisco Casas <fcasas at codeweavers.com>

March 24, 2022 5:07 PM, "Francisco Casas" <fcasas at codeweavers.com> wrote:

> Hello,
> 
> March 23, 2022 11:28 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:
> 
>> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
>> ---
>> libs/vkd3d-shader/hlsl_constant_ops.c | 41 +++++++++++++++++++++++++++
>> 1 file changed, 41 insertions(+)
>> 
>> diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
>> index 6c852ba1..2f090863 100644
>> --- a/libs/vkd3d-shader/hlsl_constant_ops.c
>> +++ b/libs/vkd3d-shader/hlsl_constant_ops.c
>> @@ -224,6 +224,43 @@ static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
>> return true;
>> }
>> 
>> +static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
>> + struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
>> +{
>> + enum hlsl_base_type type = dst->node.data_type->base_type;
>> +
>> + assert(type == HLSL_TYPE_BOOL);
>> + assert(src1->node.data_type->base_type == src2->node.data_type->base_type);
>> +
>> + for (int k = 0; k < 4; ++k)
>> + {
>> + switch (src1->node.data_type->base_type)
>> + {
>> + case HLSL_TYPE_FLOAT:
>> + case HLSL_TYPE_HALF:
>> + dst->value[k].b = src1->value[k].f != src2->value[k].f;
>> + break;
>> +
>> + case HLSL_TYPE_DOUBLE:
>> + dst->value[k].b = src1->value[k].d != src2->value[k].d;
>> + break;
>> +
>> + case HLSL_TYPE_INT:
>> + case HLSL_TYPE_UINT:
>> + case HLSL_TYPE_BOOL:
>> + dst->value[k].b = src1->value[k].u != src2->value[k].u;
> 
> I am not so sure we can compare bools using .u, since sizeof(bool) is 1.
> The next 3 bytes may not be initialized.
> (more probably now that we have hlsl_new_constant()).
> 
>> + break;
>> +
>> + default:
>> + FIXME("Fold not-equal for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
>> + return false;
>> + }
>> +
>> + dst->value[k].b *= ~0u;
>> + }
>> + return true;
>> +}
>> +
>> bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
>> {
>> struct hlsl_ir_constant *arg1, *arg2 = NULL, *res;
>> @@ -266,6 +303,10 @@ bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
>> void
>> success = fold_mul(ctx, res, arg1, arg2);
>> break;
>> 
>> + case HLSL_OP2_NEQUAL:
>> + success = fold_nequal(ctx, res, arg1, arg2);
>> + break;
>> +
>> default:
>> FIXME("Fold \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
>> success = false;
>> --
>> 2.35.1
> 
> Best regards,
> Francisco.



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