[PATCH 4/5] d3dcompiler: Always use vkd3d-shader's preprocessor.

Marvin testbot at winehq.org
Mon Mar 28 07:32:53 CDT 2022


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=111404

Your paranoid android.


=== debian11 (build log) ===

0204:err:d3d:wined3d_debug_callback 00483908: "0:43(1): error: error index must be >= 0".
0204:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0204:err:d3d:wined3d_debug_callback 00483908: "0:43(1): error: error index must be >= 0".
0204:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0204:err:d3d:wined3d_debug_callback 00484340: "0:43(1): error: error index must be >= 0".
0204:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0204:err:d3d:wined3d_debug_callback 00484340: "0:43(1): error: error index must be >= 0".
0204:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0

=== debian11 (build log) ===

0200:err:d3d:wined3d_debug_callback 00284258: "0:43(1): error: error index must be >= 0".
0200:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0200:err:d3d:wined3d_debug_callback 00284258: "0:43(1): error: error index must be >= 0".
0200:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0208:err:d3d:wined3d_debug_callback 000000000007E830: "0:43(1): error: error index must be >= 0".
0208:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0208:err:d3d:wined3d_debug_callback 000000000007E830: "0:43(1): error: error index must be >= 0".
0208:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0



More information about the wine-devel mailing list