[PATCH 4/5] d3dcompiler: Always use vkd3d-shader's preprocessor.

Zebediah Figura zfigura at codeweavers.com
Mon Mar 28 09:58:43 CDT 2022


On 3/28/22 07:12, Matteo Bruni wrote:
> diff --git a/dlls/d3dx9_36/tests/asm.c b/dlls/d3dx9_36/tests/asm.c
> index 9b4e82f218a..bfc84b2f9c2 100644
> --- a/dlls/d3dx9_36/tests/asm.c
> +++ b/dlls/d3dx9_36/tests/asm.c
> @@ -259,7 +259,7 @@ static void assembleshader_test(void)
>       messages = NULL;
>       hr = D3DXAssembleShader(testshader2, strlen(testshader2), NULL, &include.ID3DXInclude_iface,
>                               D3DXSHADER_SKIPVALIDATION, &shader, &messages);
> -    ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
> +    todo_wine ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
>       if(messages) {
>           trace("recursive D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
>           ID3DXBuffer_Release(messages);

What's the cause of this failure?



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