[PATCH vkd3d 3/8] vkd3d-shader/hlsl: Don't assert that the array element type has a nonzero register size.

Giovanni Mascellani gmascellani at codeweavers.com
Tue May 3 05:18:27 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 03/05/22 11:57, Giovanni Mascellani ha scritto:
> From: Zebediah Figura <zfigura at codeweavers.com>
> 
> It's legal to declare arrays of object types, which don't.
> ---
>   libs/vkd3d-shader/hlsl.c | 1 -
>   1 file changed, 1 deletion(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
> index 7239b183..95ce9445 100644
> --- a/libs/vkd3d-shader/hlsl.c
> +++ b/libs/vkd3d-shader/hlsl.c
> @@ -165,7 +165,6 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
>           {
>               unsigned int element_size = type->e.array.type->reg_size;
>   
> -            assert(element_size);
>               if (is_sm4)
>                   type->reg_size = (type->e.array.elements_count - 1) * align(element_size, 4) + element_size;
>               else



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