[PATCH vkd3d 6/8] vkd3d-shader/hlsl: Offset register id for input/ouput variables.

Giovanni Mascellani gmascellani at codeweavers.com
Thu May 5 08:16:57 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm4.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index a5fc094b..a6ac2aa3 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -891,7 +891,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
 
             if (has_idx)
             {
-                reg->idx[0] = var->semantic.index;
+                reg->idx[0] = var->semantic.index + offset / 4;
                 reg->idx_count = 1;
             }
 
@@ -922,7 +922,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
 
             if (has_idx)
             {
-                reg->idx[0] = var->semantic.index;
+                reg->idx[0] = var->semantic.index + offset / 4;
                 reg->idx_count = 1;
             }
 
-- 
2.36.0




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