[PATCH vkd3d 6/8] vkd3d-shader/hlsl: Offset register id for input/ouput variables.

Francisco Casas fcasas at codeweavers.com
Thu May 5 15:34:42 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


May 5, 2022 9:32 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index a5fc094b..a6ac2aa3 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -891,7 +891,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register
> *r
> 
> if (has_idx)
> {
> - reg->idx[0] = var->semantic.index;
> + reg->idx[0] = var->semantic.index + offset / 4;
> reg->idx_count = 1;
> }
> 
> @@ -922,7 +922,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register
> *r
> 
> if (has_idx)
> {
> - reg->idx[0] = var->semantic.index;
> + reg->idx[0] = var->semantic.index + offset / 4;
> reg->idx_count = 1;
> }
> 
> -- 
> 2.36.0



More information about the wine-devel mailing list