[PATCH vkd3d v2 08/10] vkd3d-shader/hlsl: Offset register id for input/ouput variables.
Giovanni Mascellani
gmascellani at codeweavers.com
Tue May 10 08:08:36 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index a5fc094b..a6ac2aa3 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -891,7 +891,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
if (has_idx)
{
- reg->idx[0] = var->semantic.index;
+ reg->idx[0] = var->semantic.index + offset / 4;
reg->idx_count = 1;
}
@@ -922,7 +922,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
if (has_idx)
{
- reg->idx[0] = var->semantic.index;
+ reg->idx[0] = var->semantic.index + offset / 4;
reg->idx_count = 1;
}
--
2.36.0
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