[PATCH vkd3d v2 07/10] vkd3d-shader/hlsl: Allocate enough space for temporary matrices.
Zebediah Figura
zfigura at codeweavers.com
Mon May 16 12:43:09 CDT 2022
On 5/16/22 09:51, Giovanni Mascellani wrote:
> Hi,
>
> Il 13/05/22 01:10, Zebediah Figura ha scritto:
>> This uses more storage than necessary for e.g. sm1 scalars, though. I
>> think we can use hlsl_type_component_count() instead.
>
> Ok, makes sense.
>
>> (All of the RA logic desperately needs to be rewritten, but oh well...)
>
> Do we consider this a realistic/sensible target for 1.4? Or should we
> postpone that to 1.5 (or whatever comes next)? Given a number of things
> we'd like to have in 1.4 we have already informally discussed, I guess
> we can postpone this.
Yeah, that's not happening soon, unfortunately, hence why I suggested
hlsl_type_component_count() instead ;-)
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