[PATCH vkd3d v2 07/10] vkd3d-shader/hlsl: Allocate enough space for temporary matrices.

Giovanni Mascellani gmascellani at codeweavers.com
Mon May 16 09:51:52 CDT 2022


Hi,

Il 13/05/22 01:10, Zebediah Figura ha scritto:
> This uses more storage than necessary for e.g. sm1 scalars, though. I 
> think we can use hlsl_type_component_count() instead.

Ok, makes sense.

> (All of the RA logic desperately needs to be rewritten, but oh well...)

Do we consider this a realistic/sensible target for 1.4? Or should we 
postpone that to 1.5 (or whatever comes next)? Given a number of things 
we'd like to have in 1.4 we have already informally discussed, I guess 
we can postpone this.

Gio.



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