[PATCH vkd3d v2 07/10] vkd3d-shader/hlsl: Allocate enough space for temporary matrices.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon May 16 09:51:52 CDT 2022
Hi,
Il 13/05/22 01:10, Zebediah Figura ha scritto:
> This uses more storage than necessary for e.g. sm1 scalars, though. I
> think we can use hlsl_type_component_count() instead.
Ok, makes sense.
> (All of the RA logic desperately needs to be rewritten, but oh well...)
Do we consider this a realistic/sensible target for 1.4? Or should we
postpone that to 1.5 (or whatever comes next)? Given a number of things
we'd like to have in 1.4 we have already informally discussed, I guess
we can postpone this.
Gio.
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