[PATCH] wined3d: Trace bind flags in wined3d_texture_init().
Zebediah Figura
zfigura at codeweavers.com
Tue May 10 15:02:57 CDT 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/texture.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 49650f2839e..35688fcd0d9 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -3805,10 +3805,10 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
HRESULT hr;
TRACE("texture %p, resource_type %s, format %s, multisample_type %#x, multisample_quality %#x, "
- "usage %s, access %s, width %u, height %u, depth %u, layer_count %u, level_count %u, "
+ "usage %s, bind_flags %s, access %s, width %u, height %u, depth %u, layer_count %u, level_count %u, "
"flags %#x, device %p, parent %p, parent_ops %p, sub_resources %p, texture_ops %p.\n",
- texture, debug_d3dresourcetype(desc->resource_type), debug_d3dformat(desc->format),
- desc->multisample_type, desc->multisample_quality, debug_d3dusage(desc->usage),
+ texture, debug_d3dresourcetype(desc->resource_type), debug_d3dformat(desc->format), desc->multisample_type,
+ desc->multisample_quality, debug_d3dusage(desc->usage), wined3d_debug_bind_flags(desc->bind_flags),
wined3d_debug_resource_access(desc->access), desc->width, desc->height, desc->depth,
layer_count, level_count, flags, device, parent, parent_ops, sub_resources, texture_ops);
--
2.34.1
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