[PATCH vkd3d 1/6] vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.

Zebediah Figura zfigura at codeweavers.com
Tue May 10 20:01:56 CDT 2022


On 5/10/22 15:48, Matteo Bruni wrote:
> On Tue, May 10, 2022 at 8:27 PM Zebediah Figura <zfigura at codeweavers.com> wrote:
>>
>> On 5/10/22 13:21, Matteo Bruni wrote:
>>> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
>>> ---
>>> This fixes arithmetic-int.shader_test on 32-bit Linux for
>>> me.
>>>
>>>    libs/vkd3d-shader/hlsl.l | 38 +++++++++++++++++++++++++++++++++++---
>>>    1 file changed, 35 insertions(+), 3 deletions(-)
>>>
>>> diff --git a/libs/vkd3d-shader/hlsl.l b/libs/vkd3d-shader/hlsl.l
>>> index 267c8c30..2c398bc8 100644
>>> --- a/libs/vkd3d-shader/hlsl.l
>>> +++ b/libs/vkd3d-shader/hlsl.l
>>> @@ -31,6 +31,38 @@ static void update_location(struct hlsl_ctx *ctx, YYLTYPE *loc);
>>>
>>>    #define YY_USER_ACTION update_location(yyget_extra(yyscanner), yyget_lloc(yyscanner));
>>>
>>> +static int char_to_int(char c)
>>> +{
>>> +    if ('0' <= c && c <= '9')
>>> +        return c - '0';
>>> +    if ('A' <= c && c <= 'F')
>>> +        return c - 'A' + 10;
>>> +    if ('a' <= c && c <= 'f')
>>> +        return c - 'a' + 10;
>>> +    return -1;
>>> +}
>>> +
>>> +static uint32_t parse_integer(const char *s)
>>> +{
>>> +    uint32_t base = 10, ret = 0;
>>> +    int digit;
>>> +
>>> +    if (*s == '0')
>>> +    {
>>> +        base = 8;
>>> +        ++s;
>>> +        if (*s == 'x' || *s == 'X')
>>> +        {
>>> +            base = 16;
>>> +            ++s;
>>> +        }
>>> +    }
>>> +
>>> +    while ((digit = char_to_int(*s++)) >= 0)
>>> +        ret = ret * base + (uint32_t)digit;
>>> +    return ret;
>>> +}
>>> +
>>
>> This is an exact copy of preproc_parse_integer(); could we just link to
>> that (and rename + move it) instead?
> 
> I'm not sure why I decided that I needed to copy the function over...
> Now I moved the implementation to vkd3d_shader_private.h (so I made it
> static inline), does that seem good or do you prefer it somewhere
> else? I could e.g. move it back to preproc.y, it somehow didn't feel
> great but I can surely get over it.

I guess it's mostly up to Henri's preference, but my inclination is that 
the most reasonable place is vkd3d_shader_main.c or preproc.y.



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