[PATCH v2 0/4] MR109: wined3d: Add a memory_colour_fill path for clearing the entire level to zero.

Jan Sikorski (@jsikorski) wine at gitlab.winehq.org
Tue May 24 10:42:43 CDT 2022


I ran the d3d11 tests and on my machine this breaks a few of them slightly, for example, in test_clear_render_target_view_2d() I get 0xbf4d801a instead of 0xbf4c7f19 in line 15945. Not sure how big of an issue that could be. Some others look more badly broken, like test_clear_depth_stencil_view() lines 16116 and later, got 0.0.

`02f0:fixme:d3d:wined3d_format_convert_from_float Conversion for format WINED3DFMT_D32_FLOAT not implemented.`
might be relevant. Let me know if you can reproduce that, if not, I'll take a closer look.

-- 
https://gitlab.winehq.org/wine/wine/-/merge_requests/109#note_1155



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