[PATCH v3 0/5] MR109: wined3d: Add a memory_colour_fill path for clearing the entire level to zero.

Jan Sikorski (@jsikorski) wine at gitlab.winehq.org
Thu May 26 02:54:22 CDT 2022


On Wed May 25 14:21:30 2022 +0000, Stefan Dösinger wrote:
> Jan, my new version should address those two issues. It adds support for
> D32FLOAT and is more cautious about typeless formats. The
> test_clear_render_target_view_2d failure was about sRGB vs RGB views on
> a typeless resource.
> I have a pile of other test failures when running with Vulkan and some
> of them are random. Afaics there are no further new failures introduced
> by the new patchset, but can you double-check please?
Actually I still get a couple new ones:

d3d11.c:5963: Test failed: Got unexpected IAVertices count: 7.
d3d11.c:5964: Test failed: Got unexpected IAPrimitives count: 3.
d3d11.c:5965: Test failed: Got unexpected VSInvocations count: 7.
d3d11.c:5966: Test failed: Got unexpected GSInvocations count: 3.
d3d11.c:5968: Test failed: Got unexpected CInvocations count: 3.
d3d11.c:5969: Test failed: Got unexpected CPrimitives count: 3.

I missed it the last time because I think they used to be flaky, but now that I ran it a few times they seem robust. It might be by chance, it doesn't make much sense to me that your changes would report extra GS invocations?

-- 
https://gitlab.winehq.org/wine/wine/-/merge_requests/109#note_1232



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