[PATCH v3 0/5] MR109: wined3d: Add a memory_colour_fill path for clearing the entire level to zero.

Stefan Dösinger (@stefan) wine at gitlab.winehq.org
Thu May 26 04:01:46 CDT 2022


On Thu May 26 07:54:22 2022 +0000, Jan Sikorski wrote:
> Actually I still get a couple new ones:
> d3d11.c:5963: Test failed: Got unexpected IAVertices count: 7.
> d3d11.c:5964: Test failed: Got unexpected IAPrimitives count: 3.
> d3d11.c:5965: Test failed: Got unexpected VSInvocations count: 7.
> d3d11.c:5966: Test failed: Got unexpected GSInvocations count: 3.
> d3d11.c:5968: Test failed: Got unexpected CInvocations count: 3.
> d3d11.c:5969: Test failed: Got unexpected CPrimitives count: 3.
> I missed it the last time because I think they used to be flaky, but now
> that I ran it a few times they seem robust. It might be by chance, it
> doesn't make much sense to me that your changes would report extra GS invocations?
I get those failures all the time, even with GL.

-- 
https://gitlab.winehq.org/wine/wine/-/merge_requests/109#note_1234



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