[PATCH v3] d2d1: Make ID2D1Device::CreateImageBrush() accept only bitmap as a source image.

Dmitry Timoshkov dmitry at baikal.ru
Thu May 26 09:15:32 CDT 2022


Nikolay Sivov <nsivov at codeweavers.com> wrote:

> On 5/26/22 14:34, Dmitry Timoshkov wrote:
> > Nikolay Sivov <nsivov at codeweavers.com> wrote:
> >
> >> On 5/25/22 18:58, Dmitry Timoshkov wrote:
> >>> Dmitry Timoshkov <dmitry at baikal.ru> wrote:
> >>>
> >>>> ID2D1Bitmap derives from ID2D1Image, which in turn derives from ID2D1Resource.
> >>>> That means that ID2D1Device::CreateImageBrush() can't be really passed anything
> >>>> but a ID2D1Bitmap* represented as a ID2D1Image*.
> >>>>
> >>>> I've added QueryInterface+FIXME just in case, probably it could be dropped.
> >>>>
> >>>> v2: Fix test crashes with image == NULL.
> >>>> v3: Add a QueryInterface() check to SetImage().
> >>> Is there anything that could be improved in this patch to make it acceptable?
> >>> Probably I should add once again, that this patch allows a bitmap work as an
> >>> image brush (unlike current broken state) and actually makes work the app that
> >>> have here.
> >>>
> >> Same thing I mention last time - it's backwards. Bitmap brush could
> >> probably be implemented as image brush, but not the other way. I don't
> >> think you'll need any shader changes for that.
> > Do you mean something like the attached patch, or do I miss something?
> > With the attached patch (on top of just sent ::Map()/::Unmap() patches)
> > I get areas filled with black in the application that I'm working on,
> > unlike with the proposed patch where I get correctly filled areas with
> > a proper brush.
> >
> I suspect black color is from this in sample_brush():
> 
> return float4(0.0, 0.0, 0.0, brush.opacity);
> 
> Which means you didn't set brush type correctly in the constant buffer.

I also think that's the source of the problem. However that's the shader
code, and you mentioned above that I don't need them to make image brush
work. Or did I misunderstand something? Do you have a suggestion for that?

-- 
Dmitry.



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