[PATCH v3] d2d1: Make ID2D1Device::CreateImageBrush() accept only bitmap as a source image.

Nikolay Sivov nsivov at codeweavers.com
Thu May 26 09:18:41 CDT 2022



On 5/26/22 17:15, Dmitry Timoshkov wrote:
> Nikolay Sivov <nsivov at codeweavers.com> wrote:
>
>> On 5/26/22 14:34, Dmitry Timoshkov wrote:
>>> Nikolay Sivov <nsivov at codeweavers.com> wrote:
>>>
>>>> On 5/25/22 18:58, Dmitry Timoshkov wrote:
>>>>> Dmitry Timoshkov <dmitry at baikal.ru> wrote:
>>>>>
>>>>>> ID2D1Bitmap derives from ID2D1Image, which in turn derives from ID2D1Resource.
>>>>>> That means that ID2D1Device::CreateImageBrush() can't be really passed anything
>>>>>> but a ID2D1Bitmap* represented as a ID2D1Image*.
>>>>>>
>>>>>> I've added QueryInterface+FIXME just in case, probably it could be dropped.
>>>>>>
>>>>>> v2: Fix test crashes with image == NULL.
>>>>>> v3: Add a QueryInterface() check to SetImage().
>>>>> Is there anything that could be improved in this patch to make it acceptable?
>>>>> Probably I should add once again, that this patch allows a bitmap work as an
>>>>> image brush (unlike current broken state) and actually makes work the app that
>>>>> have here.
>>>>>
>>>> Same thing I mention last time - it's backwards. Bitmap brush could
>>>> probably be implemented as image brush, but not the other way. I don't
>>>> think you'll need any shader changes for that.
>>> Do you mean something like the attached patch, or do I miss something?
>>> With the attached patch (on top of just sent ::Map()/::Unmap() patches)
>>> I get areas filled with black in the application that I'm working on,
>>> unlike with the proposed patch where I get correctly filled areas with
>>> a proper brush.
>>>
>> I suspect black color is from this in sample_brush():
>>
>> return float4(0.0, 0.0, 0.0, brush.opacity);
>>
>> Which means you didn't set brush type correctly in the constant buffer.
> I also think that's the source of the problem. However that's the shader
> code, and you mentioned above that I don't need them to make image brush
> work. Or did I misunderstand something? Do you have a suggestion for that?
>
Brush type is set in d2d_brush_fill_cb(), trying setting it "correctly" 
to bitmap brush type.



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