[PATCH v3] d2d1: Make ID2D1Device::CreateImageBrush() accept only bitmap as a source image.

Nikolay Sivov nsivov at codeweavers.com
Sat May 28 16:34:11 CDT 2022



On 5/26/22 20:40, Dmitry Timoshkov wrote:
> Nikolay Sivov <nsivov at codeweavers.com> wrote:
>
>
>> By the way, in application you're testing, how does it set this source
>> rectangle?
> I haven't looked into particular details about this in the logs. Probably
> I could try to figure that out if that makes a difference and/or is really
> important for the implementation.
>
Having source rectangle seems to be the only difference from using 
regular bitmap brush. So it's possible application is actually using. 
This can wait of course, but also might not be hard to fix.



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