[PATCH v3] d2d1: Make ID2D1Device::CreateImageBrush() accept only bitmap as a source image.

Dmitry Timoshkov dmitry at baikal.ru
Sun May 29 04:12:59 CDT 2022


Nikolay Sivov <nsivov at codeweavers.com> wrote:

> >> By the way, in application you're testing, how does it set this source
> >> rectangle?
> > I haven't looked into particular details about this in the logs. Probably
> > I could try to figure that out if that makes a difference and/or is really
> > important for the implementation.
> >
> Having source rectangle seems to be the only difference from using 
> regular bitmap brush. So it's possible application is actually using. 
> This can wait of course, but also might not be hard to fix.

The application doesn't seem to fail to render its UI with current
implementation (which completely ignores sourceRectangle passed with
D2D1_IMAGE_BRUSH_PROPERTIES).

-- 
Dmitry.



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