[wined3d] texture state sepeartion part3
oliver_stieber at yahoo.co.uk
Tue Aug 2 11:51:16 CDT 2005
--- Jesse Allen <the3dfxdude at gmail.com> wrote:
> On 8/2/05, Oliver Stieber <oliver_stieber at yahoo.co.uk> wrote:
> > Hi,
> > This patch moves the setting of states from device to basetexture, states that relate to the
> > opengl texture object will only be updated when they are out of sync, this reduces the number
> > texture object state changes during game play in Axis and allies from severalhundred to 0 or
> Cool! Does this improve framerates too?
Only a little at the moment because everything else is 'slow', but when everything else is speeded
up not having this change would slow things down.
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