[wind3d] disable erronious setting of vertex shader contants.

Oliver Stieber oliver_stieber at yahoo.co.uk
Sun Sep 18 19:10:52 CDT 2005


 This patch stops vertex shader constants being set at the same time as the vertex shader when a
stateblock is applied.

This fixes the fur Delphi demo.

VertexShaderConstants still need to be set when the stateblock is applied, but it's not clear what
the rules for setting them are at the moment.


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