d3d9: Add a render target test

H. Verbeet hverbeet at gmail.com
Wed Dec 20 12:37:44 CST 2006


On 20/12/06, H. Verbeet <hverbeet at gmail.com> wrote:
> This time as part of the device.c test.
>
> Changelog:
>   - Add a render target test
>
Use the attached patch instead, the previous version doesn't apply.
-------------- next part --------------
---

 dlls/d3d9/tests/device.c |  114 ++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 114 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 7198155..fe8ee6c 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -2,6 +2,7 @@
  * Copyright (C) 2006 Vitaliy Margolen
  * Copyright (C) 2006 Stefan D?singer(For CodeWeavers)
  * Copyright (C) 2006 Chris Robinson
+ * Copyright (C) 2006 Henri Verbeet
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -928,6 +929,118 @@ #define TEST_FMT(x,r) do { \
     IDirect3D9_Release(pD3d);
 }
 
+static void test_rendertarget(void)
+{
+    D3DPRESENT_PARAMETERS present_parameters;
+    IDirect3DSurface9 *render_target = NULL;
+    IDirect3DSurface9 *back_buffer = NULL;
+    IDirect3DDevice9 *device_ptr = 0;
+    IDirect3DSurface9 *tmp = NULL;
+    IDirect3D9 *d3d9_ptr = 0;
+    ULONG refcount;
+    D3DCAPS9 caps;
+    HRESULT hr;
+    HWND hwnd;
+    DWORD idx;
+
+    hwnd = CreateWindow("static", "d3d9_test",
+            0, 0, 0, 10, 10, 0, 0, 0, 0);
+    if (!hwnd)
+    {
+        trace("Failed to create window\n");
+        return;
+    }
+
+    d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
+    if (!d3d9_ptr)
+    {
+        trace("Failed to create IDirect3D9 object\n");
+        goto cleanup;
+    }
+
+    ZeroMemory(&present_parameters, sizeof(present_parameters));
+    present_parameters.Windowed = TRUE;
+    present_parameters.hDeviceWindow = hwnd;
+    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+    hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+            NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+    if (FAILED(hr) || !device_ptr)
+    {
+        trace("Failed to create device\n");
+        goto cleanup;
+    }
+
+    IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
+
+    /* Get the backbuffer */
+    hr = IDirect3DDevice9_GetRenderTarget(device_ptr, 0, &back_buffer);
+    ok(hr == D3D_OK && back_buffer != NULL, "GetRenderTarget 0 returned: hr %#x, back_buffer %p."
+            " Expected hr %#x, back_buffer != %p\n", hr, back_buffer, D3D_OK, NULL);
+
+    hr = IDirect3DDevice9_CreateRenderTarget(device_ptr, 10, 10, D3DFMT_A8R8G8B8,
+            D3DMULTISAMPLE_NONE, 0, FALSE, &render_target, NULL);
+    ok(SUCCEEDED(hr), "Failed to create render target (%#x)\n", hr);
+    ok(render_target != NULL, "CreateRenderTarget returned a NULL render target\n");
+
+    for (idx = 0; idx < caps.NumSimultaneousRTs; ++idx)
+    {
+        /* Set */
+        hr = IDirect3DDevice9_SetRenderTarget(device_ptr, idx, render_target);
+        ok(hr == D3D_OK, "SetRenderTarget %d returned: hr %#x."
+                " Expected hr %#x\n", idx, hr, D3D_OK);
+
+        /* Get */
+        tmp = NULL;
+        IDirect3DDevice9_GetRenderTarget(device_ptr, idx, &tmp);
+        ok(hr == D3D_OK && tmp == render_target, "GetRenderTarget %d returned: hr %#x, tmp %p."
+                " Expected hr %#x, tmp %p\n", idx, hr, tmp, D3D_OK, render_target);
+        refcount = IDirect3DSurface9_Release(tmp);
+        ok(refcount == 1, "Release %d returned %u. Expected 1\n", idx, refcount);
+
+        /* Unset */
+        hr = IDirect3DDevice9_SetRenderTarget(device_ptr, idx, NULL);
+        if (idx)
+        {
+            ok(hr == D3D_OK, "SetRenderTarget %d returned: hr %#x."
+                    " Expected hr %#x\n", idx, hr, D3D_OK);
+
+            /* Get again */
+            tmp = (IDirect3DSurface9 *)0x1337c0d3;
+            IDirect3DDevice9_GetRenderTarget(device_ptr, idx, &tmp);
+            ok(hr == D3D_OK && tmp == NULL, "GetRenderTarget %d returned: hr %#x, tmp %p."
+                    " Expected hr %#x, tmp %p\n", idx, hr, tmp, D3DERR_INVALIDCALL, NULL);
+        } else {
+            /* Setting the first render target to NULL should return D3DERR_INVALIDCALL */
+            ok(hr == D3DERR_INVALIDCALL, "SetRenderTarget 0 returned: hr %#x."
+                    " Expected hr %#x\n", hr, D3DERR_INVALIDCALL);
+
+            /* Set the original backbuffer */
+            hr = IDirect3DDevice9_SetRenderTarget(device_ptr, idx, back_buffer);
+            ok(hr == D3D_OK, "SetRenderTarget 0 returned: hr %#x."
+                    " Expected hr %#x\n", hr, D3D_OK);
+        }
+    }
+
+    /* Setting an invalid render target index should return D3DERR_INVALIDCALL */
+    hr = IDirect3DDevice9_SetRenderTarget(device_ptr, caps.NumSimultaneousRTs, render_target);
+    ok(hr == D3DERR_INVALIDCALL, "SetRenderTarget returned: hr %#x."
+            " Expected hr %#x\n", hr, D3DERR_INVALIDCALL);
+
+    /* Getting an invalid render target index should return D3DERR_INVALIDCALL */
+    tmp = (IDirect3DSurface9 *)0x1337c0d3;
+    IDirect3DDevice9_GetRenderTarget(device_ptr, caps.NumSimultaneousRTs, &tmp);
+    ok(hr == D3DERR_INVALIDCALL && tmp == NULL, "GetRenderTarget returned: hr %#x, tmp %p."
+            " Expected hr %#x, tmp %p\n", hr, tmp, D3DERR_INVALIDCALL, NULL);
+
+    CHECK_RELEASE_REFCOUNT(back_buffer, 0);
+
+    CHECK_RELEASE_REFCOUNT(render_target, 0);
+
+cleanup:
+    if (device_ptr) IDirect3DDevice9_Release(device_ptr);
+    if (d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
+}
 
 START_TEST(device)
 {
@@ -942,5 +1055,6 @@ START_TEST(device)
         test_mipmap_levels();
         test_cursor();
         test_reset();
+        test_rendertarget();
     }
 }


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