[D3D9:TESTS 3/5] Remove unused device parameter.
Ivan Gyurdiev
ivg231 at gmail.com
Sat Oct 7 20:45:19 CDT 2006
The device parameter to queue fns is unused.
-------------- next part --------------
---
dlls/d3d9/tests/stateblock.c | 14 +++++---------
1 files changed, 5 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index a16eba7..1d85e3f 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -603,7 +603,6 @@ static void shader_constant_teardown_han
}
static void shader_constants_queue_test(
- IDirect3DDevice9 *device,
state_test* test,
const shader_constant_arg* test_arg) {
@@ -754,7 +753,6 @@ static void light_teardown_handler(
}
static void lights_queue_test(
- IDirect3DDevice9 *device,
state_test* test,
const light_arg* test_arg) {
@@ -932,7 +930,6 @@ static void transform_teardown_handler(
}
static void transform_queue_test(
- IDirect3DDevice9 *device,
state_test* test) {
test->setup_handler = transform_setup_handler;
@@ -1375,7 +1372,6 @@ static void render_state_teardown_handle
}
static void render_states_queue_test(
- IDirect3DDevice9 *device,
state_test* test,
const render_state_arg* test_arg) {
@@ -1423,26 +1419,26 @@ static void test_state_management(
if (caps.VertexShaderVersion & 0xffff) {
vshader_constant_arg.idx = 0;
vshader_constant_arg.pshader = FALSE;
- shader_constants_queue_test(device, &tests[tcount], &vshader_constant_arg);
+ shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
tcount++;
}
if (caps.PixelShaderVersion & 0xffff) {
pshader_constant_arg.idx = 0;
pshader_constant_arg.pshader = TRUE;
- shader_constants_queue_test(device, &tests[tcount], &pshader_constant_arg);
+ shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
tcount++;
}
light_arg.idx = 0;
- lights_queue_test(device, &tests[tcount], &light_arg);
+ lights_queue_test(&tests[tcount], &light_arg);
tcount++;
- transform_queue_test(device, &tests[tcount]);
+ transform_queue_test(&tests[tcount]);
tcount++;
render_state_arg.device_pparams = device_pparams;
- render_states_queue_test(device, &tests[tcount], &render_state_arg);
+ render_states_queue_test(&tests[tcount], &render_state_arg);
tcount++;
execute_test_chain_all(device, tests, tcount);
--
1.4.2.1
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