[D3D9:TESTS 4/5] Make d3d9 tests Wcast-qual compliant.
Ivan Gyurdiev
ivg231 at gmail.com
Sat Oct 7 20:46:31 CDT 2006
Add const as appropriate.
-------------- next part --------------
---
dlls/d3d9/tests/stateblock.c | 30 ++++++++++++++++--------------
1 files changed, 16 insertions(+), 14 deletions(-)
diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index 1d85e3f..0ff0698 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -494,7 +494,7 @@ typedef struct shader_constant_context {
static void shader_constant_print_handler(
const void* data) {
- shader_constant_data* scdata = (shader_constant_data*) data;
+ const shader_constant_data* scdata = (const shader_constant_data*) data;
trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
scdata->int_constant[0], scdata->int_constant[1],
@@ -513,8 +513,8 @@ static void shader_constant_set_handler(
IDirect3DDevice9* device, const state_test* test, const void* data) {
HRESULT hret;
- shader_constant_data* scdata = (shader_constant_data*) data;
- shader_constant_arg* scarg = (shader_constant_arg*) test->test_arg;
+ const shader_constant_data* scdata = (const shader_constant_data*) data;
+ const shader_constant_arg* scarg = (const shader_constant_arg*) test->test_arg;
unsigned int index = scarg->idx;
if (!scarg->pshader) {
@@ -540,7 +540,7 @@ static void shader_constant_get_handler(
HRESULT hret;
shader_constant_data* scdata = (shader_constant_data*) data;
- shader_constant_arg* scarg = (shader_constant_arg*) test->test_arg;
+ const shader_constant_arg* scarg = (const shader_constant_arg*) test->test_arg;
unsigned int index = scarg->idx;
if (!scarg->pshader) {
@@ -635,7 +635,7 @@ typedef struct light_context {
static void light_print_handler(
const void* data) {
- light_data* ldata = (light_data*) data;
+ const light_data* ldata = (const light_data*) data;
trace("Get Light return value: %#lx\n", ldata->get_light_result);
trace("Get Light enable return value: %#lx\n", ldata->get_enabled_result);
@@ -668,8 +668,8 @@ static void light_set_handler(
IDirect3DDevice9* device, const state_test* test, const void* data) {
HRESULT hret;
- light_data* ldata = (light_data*) data;
- light_arg* larg = (light_arg*) test->test_arg;
+ const light_data* ldata = (const light_data*) data;
+ const light_arg* larg = (const light_arg*) test->test_arg;
unsigned int index = larg->idx;
hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
@@ -684,7 +684,7 @@ static void light_get_handler(
HRESULT hret;
light_data* ldata = (light_data*) data;
- light_arg* larg = (light_arg*) test->test_arg;
+ const light_arg* larg = (const light_arg*) test->test_arg;
unsigned int index = larg->idx;
hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled);
@@ -783,7 +783,7 @@ typedef struct transform_context {
} transform_context;
static inline void print_matrix(
- const char* name, D3DMATRIX* matrix) {
+ const char* name, const D3DMATRIX* matrix) {
trace("%s Matrix = {\n", name);
trace(" %f %f %f %f\n", matrix->m[0][0], matrix->m[1][0], matrix->m[2][0], matrix->m[3][0]);
@@ -796,7 +796,8 @@ static inline void print_matrix(
static void transform_print_handler(
const void* data) {
- transform_data* tdata = (transform_data*) data;
+ const transform_data* tdata = (const transform_data*) data;
+
print_matrix("View", &tdata->view);
print_matrix("Projection", &tdata->projection);
print_matrix("Texture0", &tdata->texture0);
@@ -809,7 +810,7 @@ static void transform_set_handler(
IDirect3DDevice9* device, const state_test* test, const void* data) {
HRESULT hret;
- transform_data* tdata = (transform_data*) data;
+ const transform_data* tdata = (const transform_data*) data;
hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
@@ -1072,7 +1073,7 @@ static void render_state_set_handler(
IDirect3DDevice9* device, const state_test* test, const void* data) {
HRESULT hret;
- render_state_data* rsdata = (render_state_data*) data;
+ const render_state_data* rsdata = (const render_state_data*) data;
unsigned int i;
for (i = 0; i < D3D9_RENDER_STATES; i++) {
@@ -1097,7 +1098,8 @@ static void render_state_get_handler(
static void render_state_print_handler(
const void* data) {
- render_state_data* rsdata = (render_state_data*) data;
+ const render_state_data* rsdata = (const render_state_data*) data;
+
unsigned int i;
for (i = 0; i < D3D9_RENDER_STATES; i++)
trace("Index = %u, Value = %#lx\n", i, rsdata->states[i]);
@@ -1343,7 +1345,7 @@ #endif
static HRESULT render_state_setup_handler(
state_test* test) {
- render_state_arg* rsarg = (render_state_arg*) test->test_arg;
+ const render_state_arg* rsarg = (const render_state_arg*) test->test_arg;
render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(render_state_context));
if (ctx == NULL) return E_FAIL;
--
1.4.2.1
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