LOSTWAGES: WWN 292 & 320 updates

Tom Wickline twickline at gmail.com
Sat Sep 23 06:00:54 CDT 2006


usp10.dll currently works as builtin with Lotus Notes, so I put a
little update stating that in #292

I also changed what benchmarks I had running at this years WineConf
3DMark2000, 3DMark2001SE and 3DMark2003... I have 3DMark2006 running
and its beautiful, well beauty is in the eye of the beholder :-)
All of the test run in all three of the benchmarks to completion and
there is only two test out of all test that have minor problems, and
Henri has one of the test fixed in his tree.

Also Wine reports 64MB of video memory not 16MB


Changelog: update wwn 292 to state that builtin usp10.dll is currently
working, update wwn 320 to list all of the benchmarks that were being
run at Wineconf 2006.
-------------- next part --------------
Index: wwn/wn20050930_292.xml
RCS file: /home/wine/lostwages/wwn/wn20050930_292.xml,v
retrieving revision 1.5
diff -u -r1.5 wn20050930_292.xml
--- wwn/wn20050930_292.xml	2 Nov 2005 22:16:02 -0000	1.5
+++ wwn/wn20050930_292.xml	23 Sep 2006 10:42:45 -0000
@@ -395,6 +395,8 @@
 will need to fill out the ScriptFreeCache entry in the spec file).
+<p>Update 09/23/06: builtin usp10.dll currently works with Lotus Notes.</p>
Index: wwn/wn20060919_320.xml
RCS file: /home/wine/lostwages/wwn/wn20060919_320.xml,v
retrieving revision 1.2
diff -u -r1.2 wn20060919_320.xml
--- wwn/wn20060919_320.xml	19 Sep 2006 17:34:34 -0000	1.2
+++ wwn/wn20060919_320.xml	23 Sep 2006 10:42:45 -0000
@@ -156,10 +156,10 @@
 show off the games.  It's quite impressive to see the latest and greatest games
 running on Linux.  Jon Parshall extensively, um, "tested" World of Warcraft
 throughout the conference (did you finally make it level 48, Jon?)  Tom
-Wickline had 3DMark2003 running most demos.  There are still quite a few
-artifacts in a lot of the rendering, but the DirectX guys usually knew what was
-to blame for it.  Stefan showed off the Microsoft DirectX logo "proving"
-DirectX is properly detected.  </p><p>
+Wickline had 3DMark2000, 3DMark2001SE and 3DMark2003 running all of there test.  
+There is still some artifacts in the rendering of a couple of the test, but the 
+DirectX guys knew what was to blame for it. Stefan showed off the 
+Microsoft DirectX logo "proving" DirectX is being properly detected.  </p><p>
 Much of the current work surrounds context and state management.  It's known
 that better state management would improve performance and Wine is taking the
@@ -199,7 +199,7 @@
 we noted above there's work being done on that area.  </p><p>
 Phil Costin brought up another topic that needs to be addressed: figuring out
-how much video memory cards have.  Currently Wine just reports 16MB available,
+how much video memory cards have.  Currently Wine just reports 64MB available,
 however games really need to know the true amount so they know how many
 textures can be uploaded.  One idea was to just stuff textures into memory
 until no more fit, however there's never a point with OpenGL where no more fit.

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