Implements D3DRMMatrixfromQuaternion
David.Adam at math.cnrs.fr
David.Adam at math.cnrs.fr
Sun Apr 15 18:37:50 CDT 2007
-------------- next part --------------
>From 790f65badfa2d353c16a3f72f143b78d115f55ab Mon Sep 17 00:00:00 2001
From: Adam <David.Adam at math.cnrs.fr>
Date: Sun, 15 Apr 2007 14:26:27 +0200
Subject: [PATCH] [11] Implements D3DRMMatrixFromQuaternion with test.
---
dlls/d3drm/d3drm.spec | 2 +-
dlls/d3drm/math.c | 12 ++++++++++++
dlls/d3drm/tests/vector.c | 38 ++++++++++++++++++++++++++++++++++++++
3 files changed, 51 insertions(+), 1 deletions(-)
diff --git a/dlls/d3drm/d3drm.spec b/dlls/d3drm/d3drm.spec
index 19361a9..3b02fa9 100644
--- a/dlls/d3drm/d3drm.spec
+++ b/dlls/d3drm/d3drm.spec
@@ -4,7 +4,7 @@
@ stub D3DRMColorGetRed
@ stub D3DRMCreateColorRGB
@ stub D3DRMCreateColorRGBA
-@ stub D3DRMMatrixFromQuaternion
+@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
@ stub D3DRMQuaternionFromRotation
@ stub D3DRMQuaternionMultiply
@ stub D3DRMQuaternionSlerp
diff --git a/dlls/d3drm/math.c b/dlls/d3drm/math.c
index 9882464..1fc8b06 100644
--- a/dlls/d3drm/math.c
+++ b/dlls/d3drm/math.c
@@ -31,6 +31,18 @@ #include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
+/* Matrix for the Rotation that a unit quaternion represents */
+void D3DRMAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, LPD3DRMQUATERNION q)
+{
+ D3DVALUE w,x,y,z;
+ w=q->s; x=(q->v).x; y=(q->v).y; z=(q->v).z;
+ m[0][0]=1-2*(y*y+z*z); m[1][1]=1-2*(x*x+z*z); m[2][2]=1-2*(x*x+y*y);
+ m[1][0]=2*(x*y+z*w); m[0][1]=2*(x*y-z*w);
+ m[2][0]=2*(x*z-y*w); m[0][2]=2*(x*z+y*w);
+ m[2][1]=2*(y*z+x*w); m[1][2]=2*(y*z-x*w);
+ m[3][0]=0; m[3][1]=0; m[3][2]=0; m[0][3]=0; m[1][3]=0; m[2][3]=0; m[3][3]=1;
+}
+
/* Add Two Vectors */
LPD3DVECTOR D3DRMAPI D3DRMVectorAdd(LPD3DVECTOR d, LPD3DVECTOR s1, LPD3DVECTOR s2)
{
diff --git a/dlls/d3drm/tests/vector.c b/dlls/d3drm/tests/vector.c
index 0e38b7d..9be0b53 100644
--- a/dlls/d3drm/tests/vector.c
+++ b/dlls/d3drm/tests/vector.c
@@ -27,6 +27,22 @@ #define expect_vec(expectedvec,gotvec) \
"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \
expectedvec.x,expectedvec.y,expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
+#define expect_mat( expectedmat, gotmat)\
+{ \
+ int i,j,equal=1; \
+ for (i=0; i<4; i++)\
+ {\
+ for (j=0; j<4; j++)\
+ {\
+ if (fabs(expectedmat[i][j]-gotmat[i][j])>0.000001)\
+ {\
+ equal=0;\
+ }\
+ }\
+ }\
+ ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n",expectedmat[0][0],expectedmat[0][1],expectedmat[0][2],expectedmat[0][3],expectedmat[1][0],expectedmat[1][1],expectedmat[1][2],expectedmat[1][3],expectedmat[2][0],expectedmat[2][1],expectedmat[2][2],expectedmat[2][3],expectedmat[3][0],expectedmat[3][1],expectedmat[3][2],expectedmat[3][3],gotmat[0][0],gotmat[0][1],gotmat[0][2],gotmat[0][3],gotmat[1][0],gotmat[1][1],gotmat[1][2],gotmat[1][3],gotmat[2][0],gotmat[2][1],gotmat[2][2],gotmat[2][3],gotmat[3][0],gotmat[3][1],gotmat[3][2],gotmat[3][3]);\
+}\
+
static LPD3DVECTOR (D3DRMAPI *pD3DRMVectorAdd)(LPD3DVECTOR,LPD3DVECTOR,LPD3DVECTOR);
static LPD3DVECTOR (D3DRMAPI *pD3DRMVectorCrossProduct)(LPD3DVECTOR,LPD3DVECTOR,LPD3DVECTOR);
static D3DVALUE (D3DRMAPI *pD3DRMVectorDotProduct)(LPD3DVECTOR,LPD3DVECTOR);
@@ -36,6 +52,8 @@ static LPD3DVECTOR (D3DRMAPI *pD3DRMVect
static LPD3DVECTOR (D3DRMAPI *pD3DRMVectorScale)(LPD3DVECTOR,LPD3DVECTOR,D3DVALUE);
static LPD3DVECTOR (D3DRMAPI *pD3DRMVectorSubtract)(LPD3DVECTOR,LPD3DVECTOR,LPD3DVECTOR);
+static void (D3DRMAPI *pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, LPD3DRMQUATERNION);
+
static void init_function_pointers(void)
{
HMODULE hmod = LoadLibraryA("d3drm.dll");
@@ -54,6 +72,8 @@ static void init_function_pointers(void)
pD3DRMVectorReflect = (void*)GetProcAddress(hmod, "D3DRMVectorReflect");
pD3DRMVectorScale = (void*)GetProcAddress(hmod, "D3DRMVectorScale");
pD3DRMVectorSubtract = (void*)GetProcAddress(hmod, "D3DRMVectorSubtract");
+
+ pD3DRMMatrixFromQuaternion = (void*)GetProcAddress(hmod, "D3DRMMatrixFromQuaternion");
}
static void VectorTest(void)
@@ -127,8 +147,26 @@ static void VectorTest(void)
}
}
+static void MatrixTest(void)
+{
+ D3DRMQUATERNION q;
+ D3DRMMATRIX4D exp,mat;
+
+ exp[0][0]=-49; exp[0][1]=4; exp[0][2]=22; exp[0][3]=0;
+ exp[1][0]=20; exp[1][1]=-39; exp[1][2]=20; exp[1][3]=0;
+ exp[2][0]=10; exp[2][1]=28; exp[2][2]=-25; exp[2][3]=0;
+ exp[3][0]=0; exp[3][1]=0; exp[3][2]=0; exp[3][3]=1;
+ q.s=1; q.v.x=2; q.v.y=3; q.v.z=4;
+
+ pD3DRMMatrixFromQuaternion(mat,&q);
+ todo_wine {
+ expect_mat(exp,mat);
+ }
+}
+
START_TEST(vector)
{
init_function_pointers();
VectorTest();
+ MatrixTest();
}
--
1.4.2
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