[PATCH] Only store the palette index in the alpha component when the primary render target uses P8. This was already done in other places but I missed this spot.

Roderick Colenbrander thunderbird2k at gmx.net
Sun Dec 23 13:51:58 CST 2007


---
 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 4d286e1..3f9f818 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1931,7 +1931,7 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4]
     if (device->render_targets && device->render_targets[0]) {
         IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
 
-        if(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
+        if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8))
             index_in_alpha = TRUE;
     }
 
-- 
1.5.1.3


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