[2/8] WineD3D: Work around nvidia beta driver bug

Stefan Dösinger stefan at codeweavers.com
Tue Nov 27 16:53:03 CST 2007

Usually I wouldn't care about beta driver issues, especially if its known to 
the vendor already(apparently it is). But this patch is a NOP change from our 
point of view, and it will stop the complaints that GLSL is broken on the 
beta driver. The issue is the order in which the two vertex shaders are 
linked into the glsl program
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