Fix for rendering issues when calling GetDepthStencilSurface

Andrew Fenn andrewfenn at
Fri Aug 29 03:56:03 CDT 2008

When IWineD3DDevice_GetDepthStencilSurface returns WINED3DERR_NOTFOUND
it was setting ppZStencilSurface to null. This was the cause of
rendering issues with the 3d models in spore.
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