[2/3] wined3d: Use dst_fbo to do the depth blit

H. Verbeet hverbeet at gmail.com
Wed Jul 2 16:00:11 CDT 2008


This makes the depth copy independent of the currently attached render
targets. This is important for the next patch because it might do a
depth copy when the render targets aren't in a valid configuration
(SetDepthStencilSurface()).
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