[PATCH] WineD3D: WINED3DRS_SRGBWRITEENABLE->fragment=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 22:07:10 CDT 2008


=0A=
Due to the emulated nature this links to the pshader stuff=0A=
---=0A=
 dlls/wined3d/state.c |    3 ++-=0A=
 1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index ede92d6..47905cb 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -4018,7 +4018,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /*191, WINED3DRS_COLORWRITEENABLE2            */      =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    =
},=0A=
     { /*192, WINED3DRS_COLORWRITEENABLE3            */      =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    =
},=0A=
     { /*193, WINED3DRS_BLENDFACTOR                  */      =
STATE_RENDER(WINED3DRS_BLENDFACTOR),                state_blendfactor   =
},=0A=
-    { /*194, WINED3DRS_SRGBWRITEENABLE              */      =
STATE_PIXELSHADER,                                  pixelshader         =
},=0A=
+    { /*194, WINED3DRS_SRGBWRITEENABLE              */      =
STATE_PIXELSHADER,                                  NULL                =
},=0A=
     { /*195, WINED3DRS_DEPTHBIAS                    */      =
STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_depthbias     =
},=0A=
     { /*196, undefined                              */      0,          =
                                        state_undefined     },=0A=
     { /*197, undefined                              */      0,          =
                                        state_undefined     },=0A=
@@ -5450,6 +5450,7 @@ const struct StateEntryTemplate =
ffp_fragmentstate_template[] =3D {=0A=
     { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG),        { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         =
}},=0A=
     { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT),         { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl          }},=0A=
     { STATE_PIXELSHADER,                                  { =
STATE_PIXELSHADER,                                  pixelshader         =
}},=0A=
+    { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE),            { =
STATE_PIXELSHADER,                                  pixelshader         =
}},=0A=
     { STATE_RENDER(WINED3DRS_BORDERCOLOR),                { =
STATE_RENDER(WINED3DRS_BORDERCOLOR),                state_bordercolor   =
}},=0A=
     { STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              state_texfactor     =
}},=0A=
     {0 /* Terminate */,                                   { 0,          =
                                        0                   }},=0A=
-- =0A=
1.5.4.5=0A=
=0A=

------=_NextPart_000_0009_01C8E1AF.B1CC6CF0--




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