[PATCH] WineD3D: Stencil states -> misc table=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 21:49:53 CDT 2008
=0A=
---=0A=
dlls/wined3d/state.c | 39 ++++++++++++++++++++++++++-------------=0A=
1 files changed, 26 insertions(+), 13 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index f8dfd6f..83f5422 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3873,14 +3873,14 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 49, WINED3DRS_ANISOTROPY */ =
STATE_RENDER(WINED3DRS_ANISOTROPY), NULL =
},=0A=
{ /* 50, WINED3DRS_FLUSHBATCH */ =
STATE_RENDER(WINED3DRS_FLUSHBATCH), NULL =
},=0A=
{ /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), NULL =
},=0A=
- { /* 52, WINED3DRS_STENCILENABLE */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /* 53, WINED3DRS_STENCILFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /* 54, WINED3DRS_STENCILZFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /* 55, WINED3DRS_STENCILPASS */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /* 56, WINED3DRS_STENCILFUNC */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /* 57, WINED3DRS_STENCILREF */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /* 58, WINED3DRS_STENCILMASK */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /* 59, WINED3DRS_STENCILWRITEMASK */ =
STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite =
},=0A=
+ { /* 52, WINED3DRS_STENCILENABLE */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /* 53, WINED3DRS_STENCILFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /* 54, WINED3DRS_STENCILZFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /* 55, WINED3DRS_STENCILPASS */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /* 56, WINED3DRS_STENCILFUNC */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /* 57, WINED3DRS_STENCILREF */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /* 58, WINED3DRS_STENCILMASK */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /* 59, WINED3DRS_STENCILWRITEMASK */ =
STATE_RENDER(WINED3DRS_STENCILWRITEMASK), NULL =
},=0A=
{ /* 60, WINED3DRS_TEXTUREFACTOR */ =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor =
},=0A=
{ /* 61, Undefined */ 0, =
state_undefined },=0A=
{ /* 62, Undefined */ 0, =
state_undefined },=0A=
@@ -4009,11 +4009,11 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /*182, WINED3DRS_ADAPTIVETESS_Z */ =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
},=0A=
{ /*183, WINED3DRS_ADAPTIVETESS_W */ =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
},=0A=
{ /*184, WINED3DRS_ENABLEADAPTIVETESSELLATION */ =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
},=0A=
- { /*185, WINED3DRS_TWOSIDEDSTENCILMODE */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /*186, WINED3DRS_CCW_STENCILFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /*187, WINED3DRS_CCW_STENCILZFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /*188, WINED3DRS_CCW_STENCILPASS */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
- { /*189, WINED3DRS_CCW_STENCILFUNC */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
+ { /*185, WINED3DRS_TWOSIDEDSTENCILMODE */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /*186, WINED3DRS_CCW_STENCILFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /*187, WINED3DRS_CCW_STENCILZFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /*188, WINED3DRS_CCW_STENCILPASS */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
+ { /*189, WINED3DRS_CCW_STENCILFUNC */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
{ /*190, WINED3DRS_COLORWRITEENABLE1 */ =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
},=0A=
{ /*191, WINED3DRS_COLORWRITEENABLE2 */ =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
},=0A=
{ /*192, WINED3DRS_COLORWRITEENABLE3 */ =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
},=0A=
@@ -4944,6 +4944,19 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
{ STATE_RENDER(WINED3DRS_ANISOTROPY), { =
STATE_RENDER(WINED3DRS_ANISOTROPY), state_anisotropy =
}},=0A=
{ STATE_RENDER(WINED3DRS_FLUSHBATCH), { =
STATE_RENDER(WINED3DRS_FLUSHBATCH), state_flushbatch =
}},=0A=
{ STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), { =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STENCILENABLE), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STENCILFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STENCILZFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STENCILPASS), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STENCILFUNC), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STENCILREF), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STENCILMASK), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), { =
STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite =
}},=0A=
+ { STATE_RENDER(WINED3DRS_TWOSIDEDSTENCILMODE), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_CCW_STENCILFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_CCW_STENCILZFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_CCW_STENCILPASS), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
+ { STATE_RENDER(WINED3DRS_CCW_STENCILFUNC), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0015_01C8E1AF.BF3A6220--
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