wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive

H. Verbeet hverbeet at
Wed Jul 30 16:16:34 CDT 2008

It's probably rare for higher render targets to get locked or updated
from sysmem, but this should still be more correct. It also makes the
code simpler.
-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: 01-wined3d_drawprim.diff.txt

More information about the wine-patches mailing list