[4/5] WineD3D: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader

Stefan Dösinger stefan at codeweavers.com
Wed Nov 26 20:27:47 CST 2008


Woops, wrong patch attached... This here is the correct one

> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Stefan Dösinger
> Sent: Thursday, November 27, 2008 1:34 AM
> To: wine-patches at winehq.org
> Subject: [4/5] WineD3D: Fix D3DFMT_R32F, R16F, G16R16F, ... in the
> pixel shader
> 
> This patch changes wined3d to load those functions from the wine-
> internal function pool like opengl32 does instead of using opengl32's
> wrappers around them(these functions come from the display driver, not
> linux, so the calling convention is stdcall as with the opengl32
> exports)

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