wined3d: vertexshader should never be NULL in generate_param_reorder_function() (LLVM/Clang).
Henri Verbeet
hverbeet at codeweavers.com
Fri Oct 31 10:21:22 CDT 2008
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index fc57329..22176e9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3043,7 +3043,7 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs
IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader;
IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader;
IWineD3DDeviceImpl *device;
- DWORD vs_major = vs ? WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version) : 0;
+ DWORD vs_major = WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version);
DWORD ps_major = ps ? WINED3DSHADER_VERSION_MAJOR(ps->baseShader.hex_version) : 0;
unsigned int i;
SHADER_BUFFER buffer;
--
1.5.6.4
--------------010607090609000905080307--
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