wined3d: vertexshader should never be NULL in generate_param_reorder_function() (LLVM/Clang).

Henri Verbeet hverbeet at codeweavers.com
Fri Oct 31 10:21:22 CDT 2008


---
 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index fc57329..22176e9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3043,7 +3043,7 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs
     IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader;
     IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader;
     IWineD3DDeviceImpl *device;
-    DWORD vs_major = vs ? WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version) : 0;
+    DWORD vs_major = WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version);
     DWORD ps_major = ps ? WINED3DSHADER_VERSION_MAJOR(ps->baseShader.hex_version) : 0;
     unsigned int i;
     SHADER_BUFFER buffer;
-- 
1.5.6.4



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