[4/5] WineD3D: Merge indexbuffer and buffer implementations
stefan at codeweavers.com
Mon Apr 6 17:23:35 CDT 2009
Am Montag, 6. April 2009 23:51:16 schrieb Stefan Dösinger:
> The bind_count is increased for SetIndices as well, that in theory enables
> converting index formats. Since we don't need any conversion on any of the
> available index buffer formats the conversion table is only built once(and
> ends up empty), similarly to d3d7 vertex buffers. (That's just for
> performance, we could rebuild it every use, but its just not needed).
Now with the patch
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