[PATCH 2/5] wined3d: Properly check if an attribute is used in state_normalize().

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 26 03:18:06 CDT 2009


---
 dlls/wined3d/state.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index e6963c4..8ddfd28 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1344,8 +1344,7 @@ static void state_normalize(DWORD state, IWineD3DStateBlockImpl *stateblock, str
      * by zero and is not properly defined in opengl, so avoid it
      */
     if (stateblock->renderState[WINED3DRS_NORMALIZENORMALS]
-            && (stateblock->wineD3DDevice->strided_streams.elements[WINED3D_FFP_NORMAL].data
-            || stateblock->wineD3DDevice->strided_streams.elements[WINED3D_FFP_NORMAL].buffer_object))
+            && (stateblock->wineD3DDevice->strided_streams.use_map & (1 << WINED3D_FFP_NORMAL)))
     {
         glEnable(GL_NORMALIZE);
         checkGLcall("glEnable(GL_NORMALIZE);");
-- 
1.6.0.6




More information about the wine-patches mailing list