[PATCH 1/5] wined3d: Get rid of the redundant "return_value" variable.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 6 03:08:38 CDT 2009
---
dlls/wined3d/directx.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 9ac96fe..0bbb198 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -468,7 +468,6 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
GLint gl_max;
GLfloat gl_floatv[2];
int major = 1, minor = 0;
- BOOL return_value = TRUE;
unsigned i;
HDC hdc;
unsigned int vidmem=0;
@@ -1548,7 +1547,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
}
LEAVE_GL();
- return return_value;
+ return TRUE;
}
/**********************************************************
--
1.6.0.6
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