[PATCH 1/5] wined3d: Get rid of the redundant "return_value" variable.

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 6 03:08:38 CDT 2009


---
 dlls/wined3d/directx.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 9ac96fe..0bbb198 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -468,7 +468,6 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
     GLint       gl_max;
     GLfloat     gl_floatv[2];
     int         major = 1, minor = 0;
-    BOOL        return_value = TRUE;
     unsigned    i;
     HDC         hdc;
     unsigned int vidmem=0;
@@ -1548,7 +1547,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
     }
     LEAVE_GL();
 
-    return return_value;
+    return TRUE;
 }
 
 /**********************************************************
-- 
1.6.0.6




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