[6/6] WineD3D: Emulate clipplanes in ARB if the NV extensions are not available

Stefan Dösinger stefan at codeweavers.com
Wed Jun 17 12:42:40 CDT 2009

I considered merging the clip texture coordinate into the pixel shader input 
signature from patch 3, but didn't do it because of concerns with the fixed 
function pixel pipeline(no input signature)
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