[6/6] WineD3D: Emulate clipplanes in ARB if the NV extensions are not available

Stefan Dösinger stefan at codeweavers.com
Wed Jun 17 16:28:17 CDT 2009


Am Wednesday 17 June 2009 19:42:40 schrieb Stefan Dösinger:
> I considered merging the clip texture coordinate into the pixel shader
> input signature from patch 3, but didn't do it because of concerns with the
> fixed function pixel pipeline(no input signature)


This patch keeps the clipplane members ARB private for now.
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