d3d10: Remove superfluous NULL check before HeapFree (Smatch).
Michael Stefaniuc
mstefani at redhat.de
Thu Jan 14 14:58:05 CST 2010
---
dlls/d3d10/effect.c | 5 +----
1 files changed, 1 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index ae757f3..9dc94b6 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1726,10 +1726,7 @@ static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
TRACE("pass %p\n", p);
HeapFree(GetProcessHeap(), 0, p->name);
- if (p->objects)
- {
- HeapFree(GetProcessHeap(), 0, p->objects);
- }
+ HeapFree(GetProcessHeap(), 0, p->objects);
if (p->annotations)
{
--
1.6.6
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