[PATCH 07/10] wined3d: The swapchain should always have a window handle.
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 15 15:07:28 CDT 2010
---
dlls/wined3d/device.c | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5dfc560..dc1cf29 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6625,7 +6625,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
IWineD3DDevice_SetDisplayMode(iface, 0, &mode);
- if(swapchain->win_handle && !pPresentationParameters->Windowed) {
+ if (!pPresentationParameters->Windowed)
+ {
if(swapchain->presentParms.Windowed) {
/* switch from windowed to fs */
swapchain_setup_fullscreen_window(swapchain, pPresentationParameters->BackBufferWidth,
@@ -6636,7 +6637,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight,
TRUE);
}
- } else if(swapchain->win_handle && !swapchain->presentParms.Windowed) {
+ }
+ else if (!swapchain->presentParms.Windowed)
+ {
/* Fullscreen -> windowed switch */
swapchain_restore_fullscreen_window(swapchain);
}
--
1.6.4.4
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