2/2 wined3d: get rid of d3dfmt_get_conv in RealizePalette

Roderick Colenbrander thunderbird2k at gmail.com
Thu Mar 18 18:15:59 CDT 2010


Now that p8 is handled by the blit_shader, we don't need to use
d3dfmt_get_conv anymore but can just ask the blitter whether the fixup
is supported.

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