[PATCH 4/5] wined3d: Make the surface parameter to surface_get_texture_name() const.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 6 16:14:27 CDT 2011
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2ba3e14..ae660a2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2058,7 +2058,7 @@ static inline struct wined3d_surface *surface_from_resource(struct wined3d_resou
return CONTAINING_RECORD(resource, struct wined3d_surface, resource);
}
-static inline GLuint surface_get_texture_name(struct wined3d_surface *surface,
+static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, BOOL srgb)
{
return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
--
1.7.3.4
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