[PATCH 4/5] wined3d: Make the device parameter to context_resource_unloaded() const.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 29 16:14:14 CDT 2011
---
dlls/wined3d/context.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 4040083..0391672 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -626,7 +626,7 @@ static void context_detach_fbo_entry(struct wined3d_context *context, struct fbo
entry->attached = FALSE;
}
-void context_resource_unloaded(struct wined3d_device *device,
+void context_resource_unloaded(const struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type)
{
switch (type)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ad75c62..4420e13 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1238,7 +1238,7 @@ DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_resource_released(const struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
-void context_resource_unloaded(struct wined3d_device *device,
+void context_resource_unloaded(const struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
--
1.7.3.4
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