dinput: Correct wrong loop delimiter in diactionformat_priority
Lucas Fialho Zawacki
lfzawacki at gmail.com
Sat Mar 24 16:19:02 CDT 2012
From: Lucas Fialho Zawacki <lfzawacki at gmail.com>
Also removed the _ prefix on the name of the function. As requested by Vitaliy.
---
dlls/dinput/dinput_main.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/dinput/dinput_main.c b/dlls/dinput/dinput_main.c
index 6350a18..93fb63a 100644
--- a/dlls/dinput/dinput_main.c
+++ b/dlls/dinput/dinput_main.c
@@ -314,26 +314,26 @@ void _copy_diactionformatWtoA(LPDIACTIONFORMATA to, LPDIACTIONFORMATW from)
* priority. Joysticks should pass the game genre, and mouse or keyboard their
* respective DI*_MASK
*/
-static DWORD _diactionformat_priorityA(LPDIACTIONFORMATA lpdiaf, DWORD genre)
+static DWORD diactionformat_priorityA(LPDIACTIONFORMATA lpdiaf, DWORD genre)
{
int i;
DWORD priorityFlags = 0;
/* If there's at least one action for the device it's priority 1 */
- for(i=0; i < lpdiaf->dwActionSize; i++)
+ for(i=0; i < lpdiaf->dwNumActions; i++)
if ((lpdiaf->rgoAction[i].dwSemantic & genre) == genre)
priorityFlags |= DIEDBS_MAPPEDPRI1;
return priorityFlags;
}
-static DWORD _diactionformat_priorityW(LPDIACTIONFORMATW lpdiaf, DWORD genre)
+static DWORD diactionformat_priorityW(LPDIACTIONFORMATW lpdiaf, DWORD genre)
{
int i;
DWORD priorityFlags = 0;
/* If there's at least one action for the device it's priority 1 */
- for(i=0; i < lpdiaf->dwActionSize; i++)
+ for(i=0; i < lpdiaf->dwNumActions; i++)
if ((lpdiaf->rgoAction[i].dwSemantic & genre) == genre)
priorityFlags |= DIEDBS_MAPPEDPRI1;
--
1.7.0.4
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