[PATCH 4/5] d3d10core: Implement d3d10_device_IAGetIndexBuffer().
Henri Verbeet
hverbeet at codeweavers.com
Tue Nov 20 15:40:21 CST 2012
---
dlls/d3d10core/device.c | 20 +++++++++++++++++++-
dlls/d3d8/device.c | 3 ++-
dlls/d3d9/device.c | 3 ++-
dlls/wined3d/device.c | 6 ++++--
dlls/wined3d/wined3d.spec | 2 +-
include/wine/wined3d.h | 3 ++-
6 files changed, 30 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index be55387..2501da99 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -534,7 +534,25 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *ifac
static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
{
- FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ enum wined3d_format_id wined3d_format;
+ struct wined3d_buffer *wined3d_buffer;
+ struct d3d10_buffer *buffer_impl;
+
+ TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
+
+ wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
+ *format = dxgi_format_from_wined3dformat(wined3d_format);
+ *offset = 0; /* FIXME */
+ if (!wined3d_buffer)
+ {
+ *buffer = NULL;
+ return;
+ }
+
+ buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
+ *buffer = &buffer_impl->ID3D10Buffer_iface;
+ ID3D10Buffer_AddRef(*buffer);
}
static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index b4bd3f9..9fa2a56 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2303,6 +2303,7 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ enum wined3d_format_id wined3d_format;
struct wined3d_buffer *wined3d_buffer;
struct d3d8_indexbuffer *buffer_impl;
@@ -2314,7 +2315,7 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
/* The case from UINT to INT is safe because d3d8 will never set negative values */
wined3d_mutex_lock();
*base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
- if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
+ if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
{
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
*buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 0c70f96..1c707e2 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2483,6 +2483,7 @@ static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3
static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+ enum wined3d_format_id wined3d_format;
struct wined3d_buffer *wined3d_buffer;
struct d3d9_indexbuffer *buffer_impl;
@@ -2492,7 +2493,7 @@ static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
- if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
+ if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
{
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
*buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ea11f70..3211038 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2236,10 +2236,12 @@ void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
}
}
-struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device)
+struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
+ enum wined3d_format_id *format)
{
- TRACE("device %p.\n", device);
+ TRACE("device %p, format %p.\n", device, format);
+ *format = device->stateBlock->state.index_format;
return device->stateBlock->state.index_buffer;
}
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index e97c102..cb8304a 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -65,7 +65,7 @@
@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
-@ cdecl wined3d_device_get_index_buffer(ptr)
+@ cdecl wined3d_device_get_index_buffer(ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
@ cdecl wined3d_device_get_light_enable(ptr long ptr)
@ cdecl wined3d_device_get_material(ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 329698a..cf86df6 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2125,7 +2125,8 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
-struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device);
+struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
+ enum wined3d_format_id *format);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
UINT light_idx, struct wined3d_light *light);
HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
--
1.7.8.6
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