[PATCH 5/5] d3d10core: Implement d3d10_device_IAGetVertexBuffers().

Henri Verbeet hverbeet at codeweavers.com
Tue Nov 20 15:40:22 CST 2012


---
 dlls/d3d10core/device.c |   25 ++++++++++++++++++++++++-
 1 files changed, 24 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 2501da99..853c538 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -527,8 +527,31 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface,
 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
 {
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
             iface, start_slot, buffer_count, buffers, strides, offsets);
+
+    for (i = 0; i < buffer_count; ++i)
+    {
+        struct wined3d_buffer *wined3d_buffer;
+        struct d3d10_buffer *buffer_impl;
+
+        if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
+                &wined3d_buffer, &offsets[i], &strides[i])))
+            ERR("Failed to get vertex buffer.\n");
+
+        if (!wined3d_buffer)
+        {
+            buffers[i] = NULL;
+            continue;
+        }
+
+        buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
+        buffers[i] = &buffer_impl->ID3D10Buffer_iface;
+        ID3D10Buffer_AddRef(buffers[i]);
+    }
 }
 
 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
-- 
1.7.8.6




More information about the wine-patches mailing list