[PATCH 1/5] ddraw: Avoid LPD3DSTATE.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 15 01:46:51 CST 2013
---
dlls/ddraw/executebuffer.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index 5e8e475..80e44ef 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -205,8 +205,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
DWORD i;
TRACE("STATELIGHT (%d)\n", count);
- for (i = 0; i < count; i++) {
- LPD3DSTATE ci = (LPD3DSTATE) instr;
+ for (i = 0; i < count; ++i)
+ {
+ D3DSTATE *ci = (D3DSTATE *)instr;
TRACE("(%08x,%08x)\n", ci->u1.dlstLightStateType, ci->u2.dwArg[0]);
@@ -272,8 +273,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
TRACE("STATERENDER (%d)\n", count);
- for (i = 0; i < count; i++) {
- LPD3DSTATE ci = (LPD3DSTATE) instr;
+ for (i = 0; i < count; ++i)
+ {
+ D3DSTATE *ci = (D3DSTATE *)instr;
IDirect3DDevice2_SetRenderState(d3d_device2, ci->u1.drstRenderStateType, ci->u2.dwArg[0]);
--
1.7.12.4
More information about the wine-patches
mailing list